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  1. #1
    maincc's Avatar
    maincc is offline Newbie
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    Dec 2011
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    Default The latest War Commander review

    Letís see it. 2D implies not much expectation room for stunning graphics; the genre of RTS is already explored deep in style of fantasy and warfare. Call me cynical; but what does this real-time strategy war game have for us? Playing is knowing.
    Building base, collecting resources, researching tech, training military units and battling against rival bases belonging to NPCs or other players; none of the staples is missed out here. We will find the general gaming mechanics familiar and some turning twists leading to new gaming experience.
    Resources fuel building of base and units. Three types of resource are in need, with Oil and Metal necessary for building and Power to drive every action on. We need to build and upgrade resource facilities for higher yield and storage houses to hold extra output for further use. Power seems to run out quickly when we put various activities in full throttle. If we need it badly, we can risk the explosion of the power plant by overdriving it; but itís better to consider the gain-and-loss here, for we have to consume the other two resources to build new ones.

  2. #2
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    Default Re: The latest War Commander review

    Is this a Facebook game?

  3. #3
    wingtoy is offline Newbie
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    Default Re: The latest War Commander review

    Quote Originally Posted by maincc View Post
    Let’s see it. 2D implies not much expectation room for stunning graphics; the genre of RTS is already explored deep in style of fantasy and warfare. Call me cynical; but what does this real-time strategy war game have for us? Playing is knowing.
    Building base, collecting resources, researching tech, training military units and battling against rival bases belonging to NPCs or other players; none of the staples is missed out here. We will find the general gaming mechanics familiar and some turning twists leading to new gaming experience.
    Resources fuel building of base and units. Three types of resource are in need, with Oil and Metal necessary for building and Power to drive every action on. We need to build and upgrade resource facilities for higher yield and storage houses to hold extra output for further use. Power seems to run out quickly when we put various activities in full throttle. If we need it badly, we can risk the explosion of the power plant by overdriving it; but it’s better to consider the gain-and-loss here, for we have to consume the other two resources to build new ones.
    Is it free?

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