Here are some of the big changes:
- Scrolls of Identification are gone from the game as no longer needed. When a player gets an unidentified item now, they only need to study it for a brief time to identify its properties.
- The fifth quick slot button on the interface will become a dedicated potion button.
- The Mystic NPC has been eliminated from the artisans. The enhancements they added were found to be too similar to the socket and gem system already in the game.
- The Cauldron of Jordan and Nephalem Cube have also been removed from the game. The Stone of Recall is now a proper Town Portal, and it eliminats the need to process inventory items in the field. Players will just zap back to town, deal with gear, and zap back to the fight.
- The Blacksmith NPC artisan takes over the item salvage duties, basically doing what the Cube did. And common items will no longer be salvageable.
- And then the other big one, the core character attributes are changing to Strength (+Barbarian damage, +Armor), Dexterity (+Demon Hunter and Monk damage, +Dodge), Intellect (+Wizard and Witch Doctor damage, +Health from globes), and Vitality (+Health).
- Defense, Attack, and Precision are out as attributes. The new Armor represents what Defense did. +Physical Resist will take the place of the old armor. + Chance to Crit is the new Precision.
- Character stats are now shown directly on the inventory screen, making it easy to see the effects of each piece of gear as it gets swapped in and out.
Systems Changes - Diablo III
Blizzard actually listened to feedback and is making changes before releasing the game? It must be a miracle.
The director's post goes into a bunch more detail for each one, but you get the idea.
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