Thread: The 57th Parallel: Brink
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The 57th Parallel: Brink
This is my first review here. I have reviewed before and I believe that I take a more negative output on games finding the faults more than the good stuff. I guess people like when I rage at a game?
Brink. Brrrink. It seems like a name that would be more of a brand based product and maybe a soda than what I assume the title means. The brink of collapse in society? Well that’s something I still discuss to myself. Brink is a stylized, multiplayer class-based shooter which I find somewhat hard to take seriously and if you told me Brink is a stylized, multiplayer class-based shooter made to out-do Team Fortress 2, I would find that VERY hard to take seriously. You have to have the balls to compare your game to Team Fortress 2. There’s courageous and attempting to throw yourself in front of a speeding train thinking you will be a hero.
The plot is split into two with the Security trying to protect something called the Ark after the world was flooded and they managed to put down an iPhone to notice the water rising. The Resistance is trying to fight against the Ark because they feel like they are being screwed over which is funny because they screwed up the Ark in the first place. If you ever forget which side you are on, they color coated themselves blue and red. No, not the red and blue teams from Team Fortress 2 because it’s against the rules to stick to your actual team color. On the Ark, it’s always casual Friday and you will always have the customization to make your team ever harder to tell apart but as long as Mr. Important is wearing comfortable clothes then I guess it’s alright then!
You know how Team Fortress 2 had customizable hats and such that were optional and did ruin the design of a game like a bunch of jelly beans poured on a cake? Well Splash Damage screamed, “You will never out do us Valve! When we are done with our game, you won’t even see the cake under the flood of jelly beans. Fully customizable characters for everyone!” What is ironic is that even with that, they all seem like the same character and Splash damage had forty billion different styles of customization and not one female character model. Brink fans, don’t give me that crap about the hit boxes being smaller. You know that the light, parkour model has a significantly smaller hit box than the heavy so don’t say anything! It’s still piss easy to die in that game.
Speaking of dying easy, the gameplay is also annoying. You have a million and one objectives you have to tend to and only one that’s actually important though your bot teammates want to worry about all of them instead of helping you out. You are the only one on your team that knows how to press your use key at something to fix it, hack it or destroy it and none of them want to protect you. Eventually you will get frustrated after having to press your use key a million times and dying every nanosecond. There are only four classes in the game and between them; there isn’t much of a difference. There is the soldier, the medic, the engineer and the operative. They all have the same weapons (an SMG and another SMG) and the game is difficult to navigate the landscape. At least, Mirror’s Edge managed to even out the obstacles but in Brink, they are everywhere. It’s like trying to jump from one area to another with a telescope taped to your eyes.
The game honestly turned me off and made me want to go back to good games that really got the idea of a class-based shooter in their head. Honestly, if Brink had any further intentions of being bad then it could have easily thrown itself off of a cliff and made all of the players crippled with them fighting in wheel chairs. Well I think that would have been a better idea than this one but then again I piss critique and bad ideas.Automated Ad: I will do 2pr6 8pr5 8pr4 10pr3 dofollow blog comment for $18
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10-16-2011 09:12 PM #2
Re: The 57th Parallel: Brink
LMAO, I found myself laughing several times during your review! Nice one, I love it! +rep
I thought about buying Brink but I couldn't get past the name and the cover. It sounds like I did well.
Mech FPS!players crippled with them fighting in wheel chairs
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Re: The 57th Parallel: Brink
You said you wrote some negative reviews and I'm glad I read it. I laughed like crazy. Good one!
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One look at the box and dumbass characters like this:

And I knew I must never buy Brink. It looks like a bunch of thugs running around doing Ninja stuff.
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Re: The 57th Parallel: Brink
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Re: The 57th Parallel: Brink
Those guys at Gamestop were talking this up before it was released. I never even so much as viewed a video of it. It just didn't appeal to me. It takes a special type of FPS to get my attention.
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10-18-2011 06:39 PM #7
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Re: The 57th Parallel: Brink
First off thanks much for the great review. I too thought it was hilarious. You really did not sugar coat anything. Honesty is the best policy.
It is annoying when your bot team mates will not help you out. Don't you just feel like screaming Hello help here please. But then again I guess if they did all the work what would really be the point of the game?
I agree that this was a bad game. I will not play it again. I am glad that I let my friend be the one to buy it and just played his. Otherwise it would have been a huge waste of money.



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